Rules of engagement
The referee is a machine. Every rule below is enforced automatically by ESI and the killboard — nothing relies on trust.
EVE Rivals — Rules of Engagement
The referee is a machine. Every rule below is enforced automatically by ESI and the killboard — nothing here relies on trust.
Your rating: EVO
Your EVO (EVE Versus Opponents) is a Glicko-2 skill rating. Win fights, gain EVO, climb tiers: Bronze → Silver → Gold → Platinum → Diamond. Your first 3 matches are placements.
The match, step by step
- Queue on the website: pick the ship classes you're willing to fly, your tier bucket, your starting system, and where you want to fight.
- Rival found — you're DM'd a neutral battleground system and a travel window based on the route length. When the first pilot lands, the other has 10 minutes to show.
- You must arrive in a legal hull. The referee checks your ship when you enter the system; a wrong hull doesn't count as arriving (you'll be told — reship in time).
- FIGHT — when both pilots are in-system, the match goes live and the fight clock starts (20–40 minutes by ship class). First kill wins.
- No kill when the clock ends = void. Overtanking runs out the clock and earns you nothing.
Brackets
Matches are fought within a hull size class — Frigate, Destroyer, Cruiser, Battlecruiser, Battleship — in one of two tier buckets:
| Bucket | Hulls |
|---|---|
| Standard | Tech I and Navy faction |
| Advanced | Tech II / Tech III / pirate faction (HACs, HICs, Recons, T3s, Marauders, pirate hulls…) |
Advanced brackets allow Standard hulls too (your funeral). Events may set their own brackets.
Module rules
No fit submissions, no fitting police — fly what you like, with three exceptions, all wallet-checks: no officer, no deadspace, no abyssal-mutated modules. These are visible on killmails and verified automatically.
Deaths, no-shows, and running
- Die in transit (to anyone — gankers, gate camps, your rival ambushing you): you lose the match at reduced EVO. Fly smart; it's EVE.
- Never arrive: the match voids, you take a no-show strike and a 30-minute queue lock. Three strikes in a week is a 24-hour ban.
- Leave the system or log off during a live fight: after a 2-minute grace, you concede.
- A third party lands on the killmail of a live fight: the match voids, no EVO change.
- Concede any time from the website or
/concede— it's a loss. - Both pilots can agree to void (
/voidor the website).
Highsec matches
Use the in-game duel invitation so CONCORD ignores the fight. Getting CONCORDed is not a dispute.
Disputes
Think your rival broke a module rule? Hit dispute on the match (within 24 hours). They get 48 hours to respond with their side. A moderator rules on it. If they don't respond at all, the win is voided — their EVO reverts and they take a strike. False or spam disputes earn strikes too.
Privacy
The referee reads your location, current ship, and online status via ESI only while you are in an active match. Nothing is polled while you're idle, and nothing is ever shared — match locations are DM'd privately to the two fighters only.