Rules of engagement
Show up. Fight fair. First clean kill wins.
Login and Fair Play
Signing in with EVE SSO proves you own your character. That is enough to queue.
Fair Play is an optional ESI opt-in. It lets the referee confirm arrival, spot flee / logoff during a fight, resolve kills faster, and show hull / fit checks on the Command Deck. Details and scopes are on the Fair Play page.
Matches are settled by the killmail.
Your rating: EVO
Your EVO (EVE Victory Odds) is earned. Every win adds EVO, every loss takes some back, and it decides your rank.
Five tiers — Bronze, Silver, Gold, Platinum, Diamond — each with five divisions, counting down from V to I. Above Diamond I, EVO keeps climbing so the top can still be told apart.
Master is the top 10 pilots on the leaderboard at Diamond-grade EVO, recalculated after every match.
Placements
Your first 10 matches in a size class show as Unranked. EVO still moves every fight; the Bronze→Diamond label unlocks after the tenth.
Why payouts differ
Matchmaking uses a hidden skill estimate separate from EVO. Beating stronger rivals pays more; beating weaker ones pays less. A win is always worth more than a loss costs. There are no tier floors — a bad run demotes you.
Sitting out
From Gold upward, EVO bleeds after two weeks idle, down to the bottom of Gold. Bronze and Silver never decay.
The match
- Queue on the website: ship classes, hull-tier ceilings, start system, hisec/lowsec preference.
- Rival found — battleground system and travel orders. Get there.
- LIVE — the fight clock runs 20–40 minutes by ship class. First clean kill wins. Arrive in a legal hull.
- No kill when the clock ends = void.
No-shows earn a strike, a 30-minute queue lock, and after three strikes in a week a 24-hour ban.
Brackets
Hull size class — Frigate, Destroyer, Cruiser, Battlecruiser, Battleship — under one of three ceilings:
| Match ceiling | Legal hulls |
|---|---|
| T1 | Tech I |
| Navy/Faction | Tech I, plus Navy, Fleet and faction variants |
| Advanced | Everything above, plus Tech II / Tech III and pirate faction |
Fly something legal for the match you queued. Higher ceilings allow lower-tier hulls. Events may set their own class and ceiling.
Modules
No officer modules. No abyssal-mutated modules. Checked on the loser's wreck after a clean kill — the loss stands and a strike is recorded.
Conduct in a match
- Dying on the way to the field is a loss at reduced EVO.
- Leaving the field or logging off during a live fight is a concede.
- Third-party interference on the killmail voids the match.
- Concede from the website or
/concede— it's a loss. - Both pilots can agree to void (
/voidor the website).
Break the rules and you get disputed, struck, or banned.
Highsec
Use the in-game duel invitation so CONCORD ignores the fight. Getting CONCORDed is not a dispute.
Discord
Join the Discord server. Linking Discord gives fight-order DMs, tier roles, and slash commands. Membership is optional now and will be required later.
Disputes
Hit dispute within 24 hours if your rival broke a rule. They get 48 hours to respond. A moderator rules. No response voids the win — EVO reverts and they take a strike. False or spam disputes earn strikes too. Reviewers work from the website Dispute Center; every ruling is audited.
Privacy
Default login is character identity only. Fair Play adds the ESI scopes listed on that page, used for match automation and Command Deck checks. Revoke any time from the website or EVE's third-party applications page.